Physics, P-DO
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Quantum Simulationis of Condensed Matter Systems Using Trapped Ions
D.J. Berkeland, G.H. Ogin, W.R. Scarlett (P-21), M.G. Blain, C.P. Tigges (SNL) Introduction
Feynman’s proposed solution to this problem was to simulate one quantum-mechanical system with another. The states of the simulator would follow the same equations of motion as the real system, yet would be directly accessible so the state evolution could be monitored. A decade later, Seth Lloyd showed that Feynman’s conjectured solution was correct. He pointed out that “a mere 30 or 40 quantum bits would suffice to perform quantum simulations of multidimensional fermionic systems such as the Hubbard model,” which is believed to explain phenomena such as high-temperature superconductivity, “that have proved resistant to conventional computational techniques.”1 A first-principles understanding of the behavior of materials would profoundly affect academia, defense, and industry. In spite of this, little experimental effort has been extended towards quantum simulations of condensed-matter systems. This is because theoretical proposals for quantum simulations have been cast in general terms. Only recently, quantum information theorists have begun to map these problems onto experimentally accessible atomic systems, urged on by correspondingly recent advances in coherent manipulations of those systems. For example, E. Jané proposed that several paradigms of condensed-matter physics can be modeled in trapped-ion systems and neutral atoms in optical lattices.2 Subsequently, more detailed simulations were proposed for trapped ions in Porras’ and Barjaktarevic’s studies.3,4 These proposals rely on several key concepts. A single atom can simulate a spin system (for example, an electron) which is the fundamental building block of real material. Laser light interacts with the atoms to simulate site-specific potentials (such as magnetic fields). State-dependent optical forces manipulate atomic positions to simulate interactions between the spin systems. Put together, these components map atomic systems onto equivalent arrays of quantum spins found in some condensed-matter systems. Yet, our atomic spin systems can be free of complicating impurities and defects, we can precisely control the interatomic interactions, and the system evolution can be characterized and measured more easily than in real materials. We will describe experiments we are just beginning, using arrays strontium-88(+) ions confined in our linear radio-frequency trap.5 This work is part of a larger LANL project on quantum simulations in Theoretical Division and Chemistry Division. Basic InteractionsWe confine ions in the trap shown in Figure 1. Figure 2 shows the relevant optical transition and quantum-mechanical states of strontium-88(+). The Zeeman levels of the ion’s ground state simulate the spin-up and spin-down states of a spin-1/2 particle: |↓〉 = |S1/2, mJ = −1/2〉 and |↑〉 = |S1/2, mJ = +1/2〉. The ion’s wavefunction is described by the equation ψ = c↑ |↑〉 + c↓ |↓〉, where c↑ and c↓ are complex numbers with a relative phase φ between them. We can determine ψ using a series of laser and magnetic-field pulses not described here. As Figure 3 illustrates, this spin system of |↓〉 and |↑〉 states can be visualized as a vector. The vector’s direction depends on the relative probability of the ion being in one state or the other and on the phase difference between c↑ and c↓.
It is not surprising, then, that these interactions result in a spin-spin interaction term in the equations describing this system. More rigorous calculations show that the interactions due to the 422 nm pushing laser can map onto the Ising model (in which just the vertical components of the particles’ spins interact), and the XYZ model (in which all three components of spins interact) if three sets of 422 nm beams propagate along the three orthogonal trap axes.3 These two models describe some of the most fundamental interactions in quantum many-body systems, from which many more complicated systems can be derived. Quantum SimulationsAll of our simulations will follow a similar basic procedure. The system will be initialized so that all ions are in the |↓〉 state. The lasers will then be turned on for up to ~ 100 μs. After this process, we will measure the state of each ion. As an example, we could search for a quantum phase transition in a one-dimensional array of trapped ions as the simulated spin-spin interaction grows relative to an applied magnetic field. At a particular value, we expect that the final state of the ion array changes from a disordered one to either one in which the spins are aligned with each other, or one in which the direction of the spins alternate along the ion array. We can compare our experimental results to exact calculations when we use small numbers of ions and two sophisticated computer simulations using somewhat larger systems. This comparison of moderately large physical systems with computational results will let us check the precision of our experimental system and that of our theoretical techniques as they progress together. However, even the most sophisticated computer approximations cannot simulate the dynamics of one-dimensional systems with more than roughly 30 spins, and we expect to be able to perform such experiments in the next few years.
Through collaboration between LANL and Sandia National Laboratories, we are designing the new ion traps that are required for simulations with tens of ions in one and two dimensions. Such traps will be microfabricated in a unique tungsten deposition process that has already made arrays of millions of micron-sized ion traps for mass-spectroscopy applications.9 We will push this process to build the first two-dimensional traps, to confine two parallel, interacting ion chains (a spin ladder), and to confine ions in configurations such as a hexagonal close-packed array. These microfabrication techniques can build traps that are compatible with the trap-mounted photonics, electronics, and data-acquisition systems that will be necessary for our quantum simulations with larger ion arrays. Impact on Other FieldsWhat will we gain from these experiments? We have already described the sorts of first-principle understandings into materials science resulting from these physical simulations. These insights should lead to practical advances in real materials science. Historically, the ability to design and manufacture better materials has been crucial to military and industrial superiority. Developing such materials in fabrication labs with macroscopic samples is extremely expensive and time consuming, and investigating them in scientific labs is difficult because of imperfections and complications in real materials. Because of this, massive computational resources are applied to these problems, but these techniques falter when quantum-mechanical effects become important. A quantum simulator could ultimately be used to design advanced materials with new types of quantum-mechanical order. Even without using thousands of simulated spins, a quantum simulator could test the models that are used in the design of advanced materials before designers fully invest their funding and time. Another significant benefit from these experiments is that they will represent the largest quantum computer test-bed to date. This special class of quantum computers is experimentally feasible because the stringent requirements of universal quantum computation are drastically reduced, largely because the interactions are simple and fast. The quantum simulator requires less laser stability than a universal quantum computer and less immunity from the external field noise that destroys quantum mechanical entanglement. The ions do not have to be prepared in their ground state of motion.3,6 Indeed, the extreme demands of error correction on quantum computing are vastly reduced and probably unnecessary for simulations involving 30–50 ions.10 Consequently, we can leap from studying one and two ions for universal quantum computation to working with an order of magnitude more ions in more than one dimension. We therefore expect to gain crucial insight into the engineering and algorithmic demands of large-scale quantum computation. Finally, even though a quantum simulator requires much less control over a physical system than a quantum computer does, it still uses the same technical resources. Both applications require traps that can hold large, two-dimensional arrays of ions. Both will ultimately require complex optical systems and compact data-acquisition systems that can function with thousands of ions, or more, simultaneously. Because the two systems share common needs, the technology developed while building a quantum simulator would lead to practical quantum computation. In short, the work described here has the fortunate attributes of both basic, fundamental science and practical, applied technologies. We expect to contribute both to national-security interests and to the intellectual pursuits of condensed-matter and quantum-information scientists. References
AcknowledgmentsThis work is funded through the Laboratory-Directed Research and Development program as part of 20050076DR, “Cold Atom Quantum Simulators.” For further information, contact Dana Berkeland at 505-665-9148, djb@lanl.gov. |